National Repository of Grey Literature 3 records found  Search took 0.01 seconds. 
Visualization and Simulation in Graphics Scene Using Delta3D
Martanovič, Lukáš ; Přibyl, Jaroslav (referee) ; Pečiva, Jan (advisor)
Goal of this thesis is to describe the process of creating a visualisation and simulation application using Delta3D. First chapter contains description of library structure, followed by familiarization with basic mechanics and features of the engine in chapter two. Content of third and fourth chapter is an example creation of simple graphics scene and description of development of more advanced application using wider spectrum of features off ered by Delta3D library.
Visualization and Simulation in Graphics Scene Using Delta3D
Martanovič, Lukáš ; Přibyl, Jaroslav (referee) ; Pečiva, Jan (advisor)
Goal of this thesis is to describe the process of creating a visualisation and simulation application using Delta3D. First chapter contains description of library structure, followed by familiarization with basic mechanics and features of the engine in chapter two. Content of third and fourth chapter is an example creation of simple graphics scene and description of development of more advanced application using wider spectrum of features off ered by Delta3D library.
3D game development using jMonkeyEngine 3.0
Skála, Jakub ; Pavlíčková, Jarmila (advisor) ; Nagy, Jiří (referee)
The topic of this bachelor thesis is game development of three dimensional PC games using Java programming language and game engine jMonkeyEngine witch is built on Java. The goal is to present capabilities of this tool and also to determine whether the developers of the engine actually proved that Java is usable for making PC games. The first part is focused on jMonkeyEngine itself with its history and basic characteristics. Next part is the principles of working in a 3D environment a then specific properties and capabilities of jMonkeyEngine. Each chapter contains code samples which demonstrate the capabilities of this engine. In the end overall capabilities of designing 3D games in Java are summarized and jMonkeyEngine is compared to similar tools based on other programming languages.

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